
(Looking into handling key presses from /forum/viewtopic.I think my real problem is I don't completely understand the stack frame mechanism so I am looking to understand why the following code causes the program execution to resume at the end of the application.

So didn't actually need the flag thought it was a good safety net in-case it was needed.Īlso didn't know the try/except but still can't get the global cooldown so passing it now for in terms of handling player X,Y,Z and hopefully get a basic no-clip going with it.


So far the movement speed works 100% like I would expect it to however trying to get the cooldown and comparing right now is causing a instant crash and can't figure out why. Therefore it moves a 32 bits float value from xmm0 into the pointing valueĪobscanmodule(INJECT,gamemakerproject.exe,F2 0F 11 07 5F 5E 5D 5B 83 C4 08 C3 8B 06) // should be unique MOVSD - Move scalar double-precision floating-point value. So far using an basic gamemaker rpg to learn more about scripting and how to assembly, currently stuck on my first script when compare different stack areas. Posted: Mon 11:40 am Post subject: Need some help with an assembly crash.
